6/27/2023 0 Comments Deponia secret knock![]() Once you're done talking to her in that state, use your remote control on her and click the green side. Also tell her that you want her to go back to Doc for the surgery, Bozo should try to mediate the argument. After a certain dialog option, you'll end up grabbing peanuts off the counter. Combine the cartidges with the remote in your inventory. Go into the ? door on your left (Which is the Gadget Shop) Pick a cartridge. Then go back to where you entered this screen. While you're down here, you might as well grab the jar of hooks that are near the fisherman, and also the bucket hanging from the pole. Now go all the way to the Dock (It's at the bottom right of the screen if you're outside of the Tavern). Go towards the pharmacist in the left side of the screen and dig around in the trash. Go back outside and go upwards, towards another ? pathway. Take the razorfish from the wall upstairs, then go downstairs and steal the sheet music from inside the jukebox. Pour the sugar into it, then go back inside the Tavern. Go back outside and head towards the generator above the Tavern. Go downstairs and grab the sugar dispenser, then use your screwdriver on the jukebox's flap.Ĭlick the other side of the jukebox for song selection and make sure to click "The Mating Song of the Junk Crabs". Talk to Garlef (who is upstairs) until he tells you to come back with a tournament hand. Grab the antenna, then go to the right ( Harbor). ![]() Go to the next unnamed path, which will be Little Venice. Go to the path on the left now (also ?), which will turn out to be the Weapons Shop. Grab the screwdriver off the table, then go all the way outside of Doc's Workshop, past where you encountered the dog. Pass through this room, into the next, which will be Doc's Office. Use the stick on the dog, then go past him, Into The Lock. Then go back and hit the lamp with your insulated stick. This will overload his circuits and turn the lamp on. Use the tape with the stick in your inventory, then use the stick on Clever-Byte. Grab the crank on the table and the electrical tape above it, also grab the stick on the ground. This will end up being Doc's Workshop but will also be called Doc's Replacement Parts Store if you enter this area from Into The Lock.but we'll just call it Doc's Workshop since that's shorter lol. Now go to the right, through the door near the crate labeled ?. You'll end up looking at a map, click the Industrial Park (you won't have any other choice at this point). Rumage around in the trash can to find your anchovie. I tried to string together the steps as best I could without a lot of backtracking.įrom the staring point, you'll be in Bozo's ship. There is a LOT going on during your time spent on these particular maps. Use your dagger on the fireworks, then click the panhandle again.īUT! If you blow on the badge enough times, you'll score a rather funny achievement. Knowing Rufus, you should be doing something insanely stupid right about now.Ĭlick the bellows, then click the panhandle by your foot. Grab the soaked table cloth and use it on the fire. Take the cloth from your inventory and stuff it in the sink, then press the button on the right side. Look under the table next to the sink and grab the hammer underneath it. Now go to the sink and click the top button. Put the power inverter where the bird was and flush him down the toilet. Go over to the bathroom door, pull it open and grab the bird. Try pulling the hammer off of the bird until you fling him through the bathroom door. ![]() Now grab the hammer, things are going to get weird. Open the toolbox and grab the power inverter. Though, if the minigame had an achievement attached, you're not likely to get it. If you're playing a minigame and there is an X in the right hand corner of the screen, that means you can skip it. Clicking the spacebar will activate arrows that show all exits out of an area. Hitting it again will place you back in the game. Clicking esc while standing still will lead you back to the main menu. Clicking esc while Rufus is moving will skip over his walking. Clicking esc will skip over the dialog. Clicking the left mouse button will skip individual bits of dialog. (Or you can bypass this by clicking the X on the right side of the screen) Same exact tutorial as the last time, just do what you're told and you can move on with the story. Starting the next section of Deponia: The Complete Journey will land you in the tutorial again ~ To make things more convenient for bundle players (and for my own enjoyment) I decided to keep going with the guides :) They only show up for the single games, however, and not the bundle. *** If you're just joining us, yes I know there are other published guides. Mind you, I'll post ones I happen to come across, but I won't have all of them. If you're continuing on from the last guide, welcome back!
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